I'm a bit conflicted when it comes to walking simulator games. On one hand, they can be a fantastic outlet for artistic expression. On the other, they can be a monotonous endeavor that heavily relies on padding to justify itself. Sometimes, games in this genre don't know how to advance their plots and just throw whatever they can at the player while progressing on autopilot. Unfortunately, this is exactly how REVEIL, the topic of today's review, handles itself. I feel like P.T. and Layers of Fear have caused an awful ripple effect when it comes to the development of indie […]
Read full article at https://wccftech.com/review/reveil-versatile-but-ineffective/
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