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Ratchet & Clank: Rift Apart Doesn’t Support Ray Tracing on AMD GPUs Due to Stability Issues

Ratchet & Clank: Rift Apart

Yesterday, Ratchet & Clank: Rift Apart developer Nixxes Software confirmed the game would not support ray tracing on AMD GPUs at launch without providing additional information. With the release of the Adrenalin Edition 23.7.2 driver, however, we have learned more about the matter.

According to the update notes, "application crash or driver timeout may be observed" while playing the game with ray tracing and Dynamic Resolution Scaling enabled on some AMD GPUs like the Radeon RX 7900 XTX. The update notes also reiterated how AMD is working with the developers of the game to resolve these stability issues, although no ETA has once again been provided.

Everything considered, it seems like playing Ratchet & Clank: Rift Apart on an NVIDIA GPU is the way to go to enjoy the game at its best at launch. The latest PlayStation to PC port launches later today, complete with NVIDIA DLSS 3, which promises to improve performance considerably with Frame Generation, NVIDIA Reflex, NVIDIA DLAA, and DirectStorage 1.2 with GPU decompression that will enable higher bandwidth for stream assets from storage to the graphics card. You can find out if your system is capable of running the game by checking out the official PC system requirements.

Ratchet & Clank: Rift Apart is now available on PlayStation 5. The game will launch on PC worldwide later today.

Written by Francesco De Meo


from Wccftech https://ift.tt/wvr8Gbm

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